And going into the animus doesn’t have any motivation except to do what you want with whatever historic character you choose. Overall it feels that while there are specific instances within the recent games that soul or could be described as a labour of love, at the end of the day people are making a game they are told to make rather than the one they want to make and that these decisions are coming from a commercial standpoint rather than an artistic one. But our playable protagonist doesn't and continues to slaughter innocents, and is fighting out in the open, not just in cities/environmental areas, but in the conquest battles as well. Other features like Social Stealth, the hidden blade being 100% lethal, and intricate parkour were removed in Origins. The final act of Assassin’s Creed Odyssey is here. New comments cannot be posted and votes cannot be cast, More posts from the assassinscreed community. Erschienen am 4. As far as the Assassin's Creed franchise being an RPG, the previous games had RPG elements. After completing Lore of the Sphinx you will get or will be able to get Awaken the Myth. Es ist der elfte Teil der Hauptserie von Assassin’s Creed und der Nachfolger des 2017 erschienenen Assassin’s Creed Origins. -Do you think it's okay when Assassin's Creed adds more supernatural/fantasy elements? The war between Assassins and Templars is the foundation of our Franchise story in the past and present. Yes in that classic linear story lines we used to love with AC have been replaced with a half RPG half linear storyline that causes parts of the story or experience with Alexios, Kassandra or Layla to feel unnatural or not as well done as past games. Now with Odyssey all I felt was checking another box off. Origins • Whether the citizens leave you alone, or attack you, they have not shown any justifiable reason to prove that they are not innocent. IV: Black Flag • I cleared that fort. And as a long-term die-hard fan, that’s genuinely depressing. The Templars and Assassin's are barely mentioned in passing during the Modern Day while in the past, Alexios/Kassandra have a dialogue choice where they say that they are not an assassin. Well said my friend. In der letzten Episode des DLCs mit Namen Das Urteil von Atlantis trifft der Spieler Poseidon im sagenumwobenen Reich Atlantis. When any brings up the 10 AC commandments or the Do's and Don'ts from the conference a few years ago I die a little inside because its obvious those haven't been updated since 2012 and were specifically created for the Desmond arc. One example I like to think of is the Kingdom Hearts series. That’s the one thing that bugged me in odyssey. I believe that for new gamers it made for a better AC game. Asssassin’s Creed will always take a revisionist approach on real events. I'd like to see the series go back to what originally set it apart. The Between Two Worlds Assassin's Creed Odyssey ending is fuel for the modern day storyline. Resulting in preserving the lore setup by the game but allowing a full RPG experience that isn’t handcuffed by multiple story motivations from the modern storyline conflicting with the historic storyline.. Orrrr... move the RPG elements to a game like Gods and Monsters and preserve the linear storylines of AC and remove the RPG stories from future games. I understand why Ubisoft and Ubi Quebec made a game that was less AC and more Witcher-like, but it leaves me in a state of sadness because AC may never be what it once was, from a narrative and real-world standpoint. That was an awesome way to frame it. While some mechanics I liked, and some I didn't, I never felt like these systems didn't belong or was lore/franchise breaking. Even the mythical creatures are clearly just big boss fights for the sake of having big boss fights, and their reason for existing has thought of later. The devs want to appeal to everyone, an impossible task, and in doing so have chosen to alienate the long-term lore fans in order to draw in as many general gamers as possible by throwing in the latest features and trends, then pushing any important AC lore out into paid DLC, because they know the true fans will get the Season Pass. This is pretty much my thoughts exactly, though I wanna add on to the points you made about the Minotaur and how disorienting it would be to play an Assassin's Creed game in Japan and be fighting yokai or something. Well I’ll keep this one brief then. III • Now those rules can be bent slightly, sure. The new gamers will not care for the established lore and not care about the Present Day story which I fear will happen. That’s part of the problem, which was mentioned in the article. Yes and No in my opinion. Even with the handheld games like Chain of Memories, 358/2 Days, Birth By Sleep, Re: Coded and Dream Drop Distance, even though they were constrained to the handheld systems, in the end they still felt like Kingdom Hearts games. How do you think the changes made in Odyssey will affect the future of the franchise? Do you think the changes made in Odyssey were necessary and justified? I remember playing AC2, AC3, Black Flag, or any of the older games and be completely immersed in the environment, the story, the characters. Am 16. For some people that’s awesome. you don't see great companies like Rockstar or CD project red copying trends, they make them, Ubi should be like that, YES! Now I have Bayek stabbing a zombie Egyptian king with a Q-tip while riding a bird-like creature from Final Fantasy or whatever that crossover game was. The second commandment is " Assassin’s Creed is based on Technology – Nothing is Magical, Everything has a plausible technological explanation."

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