Captain Falcon performs two short-ranged jabs, followed by a knee strike, which then transitions into a flurry of rapid punches. This is possible due to Fox's light weight and high downward acceleration. 2.0 % Base Damage. Captain Falcon makes a return appearance in the sequel, still in his incarnation from F-Zero X.This time, he is a default fighter, and as before, one of his alternate costumes is Blood Falcon in both coloration and the logo on his suit's back. His fast falling speed and heavyweight status make him the most resistant character to vertical KOs. The other nerfed his soft Knee Smash, making it hit only half as hard as the NTSC soft Knee Smash. Captain Falcon has also gained strong tech-chasing potential due to both the universally increased falling speeds and his new up throw, down throw and his new side special Raptor Boost which also acts as a solid combo starter. With almost all of the characters who would years later be above him in the tier list receiving nerfs (particularly Fox and Sheik), he fares better in those respective matchups, but due to considerably less representation of Captain Falcon in Europe, he remains at 7th place. While this is considered to be a minor drop compared to his previous placement in Smash 64, where he was ranked 3rd out of 12, he still ranks rather high likewise in the Smash 64 tier list because he retains his incredible comboing abilities; he has a fast falling speed and air speed, and the single fastest dash speed of all characters, giving him one of the best SHFFLs in the game. He also has favorable matchups against slower characters, such as Yoshi and Ganondorf. Stands on both hands and does a spinning double kick. Any number following the Smasher name indicates placement on the 2019 MPGR, which recognizes the official top 50 players in the world in Super Smash Bros. Melee"From January 13th, 2020 to January 24th, 2020.". While an opponent is off stage, it is common to hop backwards and intercept them with a Bair for the KO. Pikachu can juggle Captain Falcon for long periods of time, but is otherwise lacking the range to consistently win the neutral game. Captain Falcon appears in Mute City or Big Blue except in the metal battle where he appears on Battlefield. Stands on both hands and does a spinning double kick. He does well against relatively floaty characters, such as Peach and Dr. Mario, as he combos these characters the easiest at mid-percents. Stomps downward with both feet, meteor smashing any opponent he comes in contact with. His new Side Special move is Raptor Boost, a rushing uppercut attack which can Meteor Smash opponents only if they're below him. U-Throw can lead to a dashing, jump-cancelled re-grab against Fox at very high percents (approximately 110%) if the opponent DI's away. Melee Character Discussion. Jul 15, 2014 #1 Well, it had to be done. As such, Falcon is considered to have one of the most inconsistent neutral games among the higher tier characters. In all his appearances, Captain Falcon and his machine are touted as the most balanced and easy-to-play-with machine for that game, so players of a new F-Zero game almost always play as Captain Falcon first. Makes another battle pose where he crouches slightly and thrusts his elbow out. This attack can be aimed up or down. Joined Dec 31, 2010 Messages 978. Knockback is usually hard to follow-up or combo with unless over a ledge. Makes a battle pose where he leans forward and thrusts his arm out. In addition to his normal trophy, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Captain Falcon on any difficulty. Back Aerial - A backhand hit with a fair amount of startup lag. A fast and powerful move, though is short ranged. Captain Falcon only received two changes in the transition to PAL, the more welcome of the two being that the Gentleman can now be done with just three A button presses, without any extra inputs or timing alterations required. His dash grab covers a long distance, maki… Move Names for Captain Falcon. In the transition from Smash 64 to Melee, Captain Falcon gained a mix of buffs and nerfs. Despite lacking a projectile, Captain Falcon's attacks and speediness enable great approach options to KO and combo reliably and efficiently. Deals very high damage and knockback, and is the finisher move after an fair in the. From SmashWiki, the Super Smash Bros. wiki, This article is about Captain Falcon's appearance in, Super Smash Bros. Melee Character Matchups,, The first two hits are fast and somewhat short-ranged jabs, which are good for disrupting an enemy's approach. Announced at E3 2001, Captain Falcon (キャプテン・ファルコン, Captain Falcon), shortened as C. Falcon on the victory screen and character select screen is a starter character in Super Smash Bros. Melee. Combos into an N-Air, U-Air, and F-Air at various percents and DIs against virtually every character. Captain Falcon has some powerful attacks, but these moves are slow, especially for some of his grounded moves. If an opponent bounces, it is possible to hit them with any SHFFL'd aerial, a Down Smash, Raptor Boost, Falcon Kick, Falcon Punch, and any tilts out of the bounce. Since he is a heavy character and a fast faller, attacks like Peach's Down Smash can be devastating against Falcon. 21 Total Frames. Dedicated Falcon mains such as Isai showed how powerful his comboing abilities were, and how well he could KO out of a combo with the deadly Knee Smash. His Side Smash is a little laggy, but has great range and knockback. The higher the percent, the more chance opponents have to break free. F-Zero Like some other characters, Captain Falcon was slightly changed in the PAL version of Melee. Reels his elbow back and thrusts it forward, dealing powerful, Performs a spinning double kick. Overall, Captain Falcon is a tank with gifted speed; he can deal a lot of damage and take as much punishment, while having one of the fastest movement speeds in the game. His speed, fast rolls, and Raptor Boost enable an excellent dodging and tech-chasing game. Compared to Falcon's other launchers, it has relatively high ending lag. Raptor Boost (Side + B) – Charges forward and hits foes with an uppercut. Captain Falcon jumps into the air and performs a spinning double kick. However, this never panned out, and Captain Falcon was instead relegated to being the mascot of F-Zero.F-Zero was released in 1990 for the Super Famicom in Japan and its western counterpart, the SNES.

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